Recent statistics circulating on social media about the rank distribution in Marvel Rivals on PC have sparked both interest and concern among players. One of the most critical aspects to focus on is the distribution of players within the Bronze ranks. Notably, anyone who reaches level 10 in Marvel Rivals is automatically placed in Bronze 3, after which they must engage in ranked matches to progress.
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In most competitive games, the transition from Bronze 3 to Bronze 2 is typically straightforward. Developers often design rank distribution to follow a Gaussian curve, commonly known as a bell curve, where the majority of players are clustered in the middle ranks, such as Gold. This design ensures that players at the edges, like those in Bronze, experience a system that "pulls" them towards the center—meaning each win typically awards more points than a loss does.
However, the situation in Marvel Rivals deviates significantly from this model. The data reveals that there are four times as many players in Bronze 3 compared to Bronze 2, and the overall rank distribution does not conform to a Gaussian curve. This discrepancy indicates a potential lack of engagement with the ranking system among players. The reasons for this could be multifaceted, but it's a concerning signal for NetEase, suggesting that players might not find the current ranking system motivating or rewarding enough to continue grinding through ranked matches.