A new joint report from Comscore and Anzu reveals fascinating insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
US Gamers Embrace In-App Purchases
The Rise of Freemium Gaming
The report highlights the remarkable success of the freemium model. A staggering 82% of US gamers made in-game purchases in freemium titles last year. This business model, blending free access with optional paid extras (like virtual currency or exclusive items), has proven wildly popular. Games like Genshin Impact and League of Legends exemplify this trend.
The freemium model's success, particularly in mobile gaming, is undeniable. Maplestory, launched in North America in 2005, is often cited as a pioneer, demonstrating the viability of selling virtual goods.
The continued popularity of freemium games has significantly benefited developers and major platforms like Google, Apple, and Microsoft. Research from Corvinus University suggests that the freemium model's appeal stems from factors like utility, self-expression, social interaction, and competition—motivating players to spend to enhance their gameplay and avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's significance, noting the cultural impact of gaming and the importance of understanding gamer behavior for brands aiming to engage this audience.
The recent introduction of paid items in Tekken 8 also sparked discussion. Producer Katsuhiro Harada explained that these transactions are crucial for funding the high cost of modern game development.