Doom: The Dark Ages – A Medieval Twist on Classic Gameplay
EDGE magazine recently featured an interview with the developers of Doom: The Dark Ages, revealing exciting new gameplay details. This iteration will prioritize narrative, boasting the largest levels in the series' history, creating a more sandbox-like experience.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects: Unlike previous entries where lore was primarily conveyed through text logs, The Dark Ages will feature a more direct storytelling approach. The game's atmosphere will embrace a medieval aesthetic, minimizing futuristic elements. Even iconic weapons will undergo a design revamp to seamlessly integrate with the new setting.
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While maintaining the series' signature level-based structure, Doom: The Dark Ages introduces significantly larger environments, seamlessly blending dungeon crawling with open-world exploration. The game's chapters are structured into "acts," progressing from confined dungeons to expansive areas. Adding further variety, players will gain control of both a dragon and a mech.
A standout addition to the Slayer's arsenal is a versatile shield that functions as a chainsaw. This throwable weapon interacts uniquely with different materials – flesh, armor, energy shields, etc. – adding strategic depth to combat. The shield also facilitates a dash attack for rapid traversal, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing windows.
Parrying acts as a "reload" for melee attacks, while successful melee combat replenishes ammunition for ranged weapons, echoing the chainsaw mechanic in DOOM Eternal. Players can choose from a fast gauntlet, a balanced shield, and a slower mace, each offering distinct melee combat styles.