Blizzard Entertainment has just announced that player housing is on its way to World of Warcraft with the upcoming expansion, World of Warcraft: Midnight. In a recent preview, the WoW team shared early insights into this much-anticipated feature, not missing the chance to take a playful swipe at Final Fantasy XIV's housing system in the process.
The development team's vision for player housing in World of Warcraft is encapsulated in their recent dev blog, where "A Home for Everyone" stands out as a core objective. Blizzard emphasized inclusivity, stating, "As part of our focus on wide adoption, we wanted to ensure that Housing is available to everyone. If you want a house, you can have a house." This approach eliminates the barriers of high costs, lotteries, and stringent upkeep requirements, ensuring that players don't lose their homes even if their subscription lapses.
Player housing in MMOs offers players the chance to own and customize physical homes within the game world, spaces where they can express their creativity and where other players can visit. This feature has proven immensely popular in Final Fantasy XIV, inspiring a wide array of player-run ventures like theater productions, nightclubs, cafes, and museums. However, Final Fantasy XIV's housing system has faced criticism for its limited availability, high costs, and the risk of demolition due to inactivity.
In contrast, World of Warcraft aims to address these concerns head-on. Housing will be accessible across a player's Warband, allowing characters to share and utilize homes regardless of faction. For example, while a Human character cannot purchase a home in a Horde zone, a Troll character within the same Warband can, and the Human can then use it.
The housing system in World of Warcraft will be divided into two zones, with "Neighborhoods" containing approximately 50 plots each. These areas will be instanced and offer both Public and Private options. Public neighborhoods are managed by game servers and can be created as needed, suggesting no hard limit on the number of neighborhoods.
Blizzard's commitment to housing extends beyond the initial launch, with plans for it to be a "long lasting journey." The team aims to support "boundless self-expression" and foster a "deeply social" environment, with updates and expansions planned for future patches. This approach not only acknowledges the potential pitfalls seen in other games but also positions World of Warcraft housing as a dynamic, evolving feature.
As we move closer to the summer unveiling of World of Warcraft: Midnight, more details are expected to be refined and shared with the community, promising an exciting new chapter for players in the world of Azeroth.