A Reddit user unearthed a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful PCs. The problem: low FPS (frames per second) causes several heroes to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" is upgrading your PC hardware!
This is clearly a bug, not intended game mechanics. However, a swift fix isn't likely. The root cause involves the Delta Time parameter – a crucial element ensuring consistent game performance regardless of frame rate. Addressing this complex issue will require significant developer time and effort.
The following heroes are currently known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit reduced movement speed, lower jump heights, and decreased damage output. Other heroes may also be impacted. Until a patch arrives, the best workaround is to optimize your in-game settings to improve FPS, even if it means reducing visual fidelity.