Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly affecting heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations at 30 FPS, impacting several heroes' abilities.
Launched in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial hero balance concerns, the game's popularity remains strong. However, the recent 30 FPS damage glitch, affecting heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, has prompted developer intervention. Community reports indicate diminished damage on various attacks at lower frame rates.
A community manager's post on the official Discord server confirmed the issue, noting movement problems at lower FPS that extend to attack damage. While a precise fix date isn't available, the upcoming Season 1 launch (January 11th) is expected to address the problem, with further updates planned if necessary.
The root cause appears to be linked to the game's client-side prediction mechanism, a common programming technique to mitigate lag. While the full list of affected heroes and abilities remains undisclosed, Wolverine's Feral Leap and Savage Claw are confirmed examples. The effects are more pronounced against stationary targets. The Season 1 update aims to resolve this, with additional patches planned if the issue persists.