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Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author : Ethan Update:Mar 04,2025

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive power of Fire to the swift maneuvers enabled by Wind. This guide provides a tier list and detailed breakdown of each Element, helping you choose the best fit for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire stand out as the most versatile and powerful Elements in Ninja Time. Ice excels at crowd control, while Fire delivers significant ranged damage. Beginners might find Earth and Lightning more approachable due to their ease of use and consistent damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A top-tier Element specializing in crowd control and burst damage.
Fire Element from Ninja Time
Fire
A high-damage Element focused on ranged attacks.
Lightning Element from Ninja Time
Lightning
A powerful Element emphasizing high speed and crowd control.
Wind Element from Ninja Time
Wind
A strong Element for ranged attacks and evading enemies.
Earth Element from Ninja Time
Earth
A solid Element offering crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An Element focused on crowd control and evasive maneuvers.

While all Elements possess strengths, Ice stands apart with its unique nature and higher rarity (5%), contributing to superior stats. For new players, Lightning or Fire are recommended due to their damage output and versatility.

Element Abilities in Ninja Time

Below is a detailed breakdown of each Elemental Ability, including its unique effects and power:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 seconds of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement:
Ninjutsu: 8
Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 4 per hit
+0,7 per mastery level (Ninjutsu/Lightning)
+2 second of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 3 per hit
+0,6 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(+1,5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
stun enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element

AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 5 per hit
+0,75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 3 per hit
+0,5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 0
Cooldown:
15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 32
+3,5 per mastery level (Ninjutsu/Earth)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Rerolling Elements in Ninja Time

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll Elements in Ninja Time, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll your Elements, Family, and Clan. Use your spins judiciously, as they are limited and difficult to obtain.

This guide covers all aspects of Elements in Ninja Time. For further information, consult our guides on Families and Clans.

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