Game Science studio head, Feng Ji, attributes the absence of a Xbox Series S version of Black Myth: Wukong to the console's limited 10GB RAM (with 2GB allocated to the system). This constraint, according to Ji, presents significant optimization challenges, requiring extensive expertise.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive agreement with Sony is the true reason, while others accuse the developers of insufficient effort, citing successful Series S ports of more demanding titles.
The timing of this revelation—years after the game's announcement (2020, coinciding with the Series S launch)—further fuels the controversy. Players question why these technical limitations weren't addressed earlier in development.
Representative player comments highlight this disbelief:
- "This contradicts earlier reports. Game Science announced the Xbox release date at TGA 2023—surely they knew the Series S specs then?"
- "Lazy developers and a mediocre engine are the real culprits."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S, proving the issue lies with the developers."
- "Just another excuse."
The question of a future Xbox Series X|S release remains unanswered.