Summary
- Obtain powerful weapons by facing dragons, NPCs, or exploring with unique abilities and perks.
- Some weapons offer bonuses like frozen/chilled effects, critical rate boosts, and unique skills for different playstyles.
- Decent weapons in Act 3, effective bows, life steal swords, and tank weapons catered to various character builds.
In Divinity: Original Sin 2, players have access to a wide array of weapons that can significantly enhance their gameplay experience. The best weapons vary depending on the party composition, chosen skills, and overall strategy. However, certain weapons stand out due to their unique abilities, skill enhancements, and impressive damage output, making them essential for any player aiming to dominate the battlefield.
Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios announces a new IP, fans of Divinity: Original Sin 2 remain hopeful for connections to their beloved title. While details about Larian's new game are scarce, Divinity: Original Sin 2 continues to offer extensive gameplay, particularly for those seeking the game's most powerful weapons. Key armaments include a weapon obtained by forgoing diplomacy, a formidable weapon from an endgame battle, and two notable weapons purchasable from an NPC merchant.
19 Fang Of The Winter Dragon
Perfect For Act 1 Adventures
- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of The Winter Dragon can be found near Fort Joy on the South Southwest part of the island. Players must defeat Slane The Chained Winter Dragon to obtain it; sparing the dragon means missing out on this weapon. While the decision to kill the dragon is debatable, the Fang offers valuable perks and the useful Chilled effect, making it a solid choice for early game viability.
18 Morning’s Light
A Decent Bow For Where It's Discovered
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Morning’s Light is obtained from the NPC Corbin Day, either by freeing or killing him. While killing him grants immediate access to the bow, it's preferable to free him as he can upgrade weapons later in the game. Although not the strongest weapon available, Morning’s Light offers significant damage and beneficial bonuses, making it one of the better bows at the point of acquisition.
17 Eternal Stormblade
Perfect For Act 3 Adventures
- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
The Eternal Stormblade is hidden in the Murky Cave during Act 3, guarded by four guardians. While it may not rank among the game's top weapons, it remains a decent choice for Act 3 with its array of perks and bonuses, offering utility in combat.
16 Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer is awarded upon completing the Shadow Over Driftwood quest by turning in Mordu’s Amulet. This weapon is particularly strong for mid-game brawler builds, thanks to its high Critical Hit Rate and additional skills, making it a valuable asset in combat.
15 Hanal Lechet
Combine Fire And Ice
- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet is found in Act 2, inside a locked chest near an overturned carriage on Reaper’s Coast. While its damage output may not be the highest, its ability to inflict Frozen and Chilled effects makes it an excellent choice for controlling opponents in battle.
14 The Illuminator
Be One With Necrofire
- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from Braccus Rex's dungeon, it now possesses dark powers, allowing it to deal both fire and physical damage. Its key perks include a significant critical damage boost and chances to inflict Necrofire and Burning.
13 Dumora Lam
Poison Becomes A Friend
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse and Malady in the party. It enhances Intelligence, Geomancer, and Dual Wielding while offering poison manipulation capabilities, making it ideal for Undead heroes and poison-based strategies.
12 Deiseis Riveil
Ramp Up Damage With An Anti-Invisible
- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil, a unique bow purchasable from Trader Non near the Cathedral, delivers substantial physical damage and critical hits. Its Glitter Dust skill prevents invisibility, while the chance to cause Bleeding and increase Cleave damage enhances its combat utility.
11 Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Executor Ninyan’s Axe is obtained by killing Executor Ninyan during Meistr Siva's execution. This Two-Handed Axe offers multiple perks, including chances to set Chilled, Crippled, and Frozen effects, making it ideal for tank builds focused on controlling and damaging opponents.
10 Chamore Doran
The Only Weapon In The Game With Its Chance Effect
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its chance to set enemies to Sleep. It's an excellent choice for Spellcasters, offering critical damage boosts and enhancements to Intelligence, Summoning, and Aerotheurge, ideal for stun-heavy strategies.
9 Harrowblade
Perfect For Life Steal Sustain Builds
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, a Two-Handed Sword purchasable from Quartermistress Anna in the Blackpits, is perfect for tanks needing life steal sustain. With high critical damage and chances to set Burning and Suffocating, it's a formidable weapon for single-target engagements.
8 Loic’s Discipline
Eternally Burn Enemies
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Loic’s Discipline, obtained from defeating Loic the Immaculate in Arx Outskirts, is a wand that significantly boosts Intelligence and Pyrokinetic abilities. Its unique perk of summoning Cursed Fire on terrain makes it a potent weapon for continuous damage against enemies.
7 Voor D’Aravel
Perfect For Tanks
- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Voor D’Aravel, hidden in an Ornate chest in The Arx's Lizard Consulate Garden, is ideal for tank characters. Its Guardian Angel skill redirects melee damage to the wielder, while its high physical and poison damage, along with boosts to Strength, Constitution, and Warfare, enhance its tanking capabilities.
6 The Reckoning
Perfect For Battlemages
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. With a 150% critical damage boost and enhancements to Strength, Intelligence, and Necromancy, it's a top choice for Battlemages looking to maintain relevance through the endgame.
5 Vord Emver
A Powerful Ranged Weapon For Cryo Specialists
- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow obtained from a minion of Karon during the Past Mistakes quest, offers substantial physical and water damage. It's perfect for Cryo specialists, with the Cryotherapy skill converting frozen surfaces to Magic armor and enhancing Life Steal.
4 Lucian’s Divine Staff
Heal And Magic Missile In One Staff
- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a versatile weapon for Mages. It offers significant water damage and boosts to Intelligence, Constitution, Wits, and Hydrophist, along with the Healing Ritual and Staff of Magus skills for healing and ranged damage.
3 Domoh Dumora
Burn And Bleed In One Dagger
- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's best dagger. With high physical and fire damage, it can inflict Burning, Bleeding, and Terrified effects, making it a potent weapon for stealth and critical hits.
2 Swornbreaker
An Unrepairable Sword
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, offers significant boosts to Strength, Intelligence, and Necromancy. Its Swornbreaker skill allows players to break the pact with the God King without negative consequences, though its unrepairable nature is a drawback.
1 Falone Scythe
A Scythe With Impressive Crit Potential
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, stolen from a statue in the Arx Cathedral, is Divinity: Original Sin 2's most powerful weapon. With high base damage, critical hit potential, and the ability to inflict Decay, it's enhanced by the Living On The Edge and All In skills, making it a game-changer in combat.