Helldivers 2 Armor Passive Rankings Revealed
Author : Dylan
Update:Apr 08,2025
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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay, making them crucial for your strategy and survival.
With a diverse array of armor passives available, understanding which ones to prioritize is key to maximizing your effectiveness in combat. Before you dive into your next mission, check out our comprehensive tier list to help you choose the best armor passives for any situation.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 unique armor passives, each designed to shape your playstyle and boost your combat efficiency. Whether you're looking to absorb more damage with extra padding or enhance your stealth with improved scouting, selecting the right passive can be a game-changer.
In Helldivers 2, armor passives are linked to your body armor, while helmets and capes remain standard-issue without additional bonuses. Here's a detailed rundown of all the armor passives and their effects, helping you tailor your loadouts to meet the challenges of any mission.
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its overall utility, effectiveness, and versatility across different missions and enemy types.
Armor Passive | Why? |
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S Tier |
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Engineering Kit | Extra grenades open up numerous strategic options, from closing bug holes to destroying fabricators and warp ships, making it a versatile choice for any mission. |
Med-Kit | Enhanced healing capabilities, especially when combined with the Experimental Infusion booster, can significantly increase your chances of survival in intense battles. |
Siege-Ready | With improved ammo capacity and faster reloads, this passive is perfect for handling large enemy groups, particularly with high-ammo consumption weapons. |
A Tier |
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Democracy Protects | Provides a robust defense boost, particularly useful in the early game to survive lethal damage from various sources. |
Extra Padding | Offers a straightforward increase in armor rating, providing broad damage resistance across all mission types. |
Fortified | Essential for missions against Automatons, offering resistance to explosive damage and enhancing weapon precision against bots. |
Servo-Assisted | Ideal for dealing with Terminids, allowing for safer stratagem deployment and increased grenade effectiveness from a distance. |
B Tier |
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Peak Physique | While melee damage and reduced drag are beneficial, they are less critical compared to other passives, especially given the risk of close combat. |
Inflammable | Highly situational but valuable for fire-based strategies, particularly effective against Terminids and on planets with fire hazards. |
Scout | Useful for tactical positioning and enemy detection, though it lacks the ability to highlight additional mission objectives. |
C Tier |
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Acclimated | Offers resistance to multiple damage types, but since you won't face all four in a single mission, its utility is limited. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. |
Electrical Conduit | Useful primarily against the Illuminate, but other passives offer more comprehensive benefits. |
Unflinching | The minor reduction in recoil flinching does little to enhance combat effectiveness compared to other passives. |