CD Projekt RED is intensifying efforts on the eagerly awaited sequel to Cyberpunk 2077, with recent job postings shedding light on some exciting features. A crucial detail emerging is that the sequel, codenamed Project Orion, will maintain a first-person perspective, dashing hopes for a third-person view among some fans. This commitment to first-person is highlighted in a job listing for a Senior Gameplay Animator, which emphasizes the need for expertise in crafting detailed first-person animations, especially those related to weapon interactions and gameplay mechanics. The absence of any reference to third-person views in these listings solidifies this direction.
Another significant development comes from a job opening for an Encounter Designer, which hints at the inclusion of what CD Projekt RED claims to be "the most realistic crowd system ever seen in games." This system aims to dynamically react to player actions, fostering immersive environments where NPCs naturally engage with the game world. The role requires collaboration across teams to devise complex scenarios that offer multiple solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling to enhance the gameplay experience.
Moreover, a job listing has confirmed that multiplayer functionality is on the table for the sequel, although it's still in the early stages of development. This suggests that CD Projekt RED is exploring ways to expand the social aspect of the game.
Project Orion is being developed using Unreal Engine 5, which promises to deliver state-of-the-art graphics and technology. This marks a significant step forward from the engine used in the original Cyberpunk 2077. In related news, a senior quest designer at CD Projekt RED previously lent their voice to some intimate scenes in Cyberpunk 2077, adding a personal touch to the game. Meanwhile, fans of Kingdom Come: Deliverance 2 have spotted a character that pays homage to Johnny Silverhand, showcasing the interconnectedness of gaming narratives.
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