PlayStation Co-CEO Hermen Hulst on AI in Gaming: A Necessary "Human Touch"
Hermen Hulst, co-CEO of PlayStation, recently shared his perspective on the role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, he emphasizes the irreplaceable value of the "human touch." This statement comes as PlayStation celebrates 30 years in the gaming industry, a journey marked by technological advancements and evolving industry landscapes.
The Dual Demand in Gaming: AI and Human Creativity
Hulst's comments, made in an interview with the BBC, highlight a growing concern among game developers: the potential displacement of human roles by AI. While AI streamlines mundane tasks, increasing efficiency in prototyping, asset creation, and world-building (as evidenced by a CIST survey showing 62% of studios utilizing AI), fears remain about its impact on the creative process. The recent strike by American voice actors, partly fueled by the use of generative AI to replace human voices, underscores these concerns, particularly impacting games like Genshin Impact.
Hulst anticipates a "dual demand" in the future: a market for both AI-driven innovation and handcrafted, human-centric content. He believes striking the right balance between these two approaches is crucial for the industry's continued success.
PlayStation's AI Initiatives and Future Multimedia Expansion
PlayStation itself is actively involved in AI research and development, having established a dedicated Sony AI department in 2022. This commitment extends beyond gaming, with Hulst expressing a desire to expand PlayStation's intellectual property (IP) into film and television. The upcoming Amazon Prime adaptation of 2018's God of War serves as an example of this strategy. Hulst aims to solidify PlayStation's presence within the broader entertainment industry. This ambition might be linked to rumored acquisition talks with Kadokawa Corporation, a Japanese multimedia giant, although details remain undisclosed.
Lessons Learned from the PlayStation 3: A Return to Fundamentals
Reflecting on PlayStation's 30th anniversary, former PlayStation chief Shawn Layden shared insights, describing the PlayStation 3 (PS3) as an "Icarus moment"—a period of overly ambitious goals that nearly led to the team's downfall. The PS3 aimed to be more than a game console, incorporating features like Linux and multimedia capabilities. However, this proved too costly and complex. The experience taught the team valuable lessons, leading them to refocus on creating the "best game machine of all time" with the PlayStation 4, prioritizing core gaming experiences over extensive multimedia functionalities.