Call of Duty's Teenage Mutant Ninja Turtles crossover is sparking outrage among players due to its steep price tag. Unlocking all the themed items could cost upwards of $90 in COD Points, leading to calls for Black Ops 6 to become free-to-play.
Activision's recent announcement of Season 02 Reloaded, including the TMNT crossover, detailed four premium bundles—one for each turtle (Leonardo, Donatello, Michelangelo, and Raphael)—each anticipated to cost 2,400 COD Points ($19.99). Acquiring the complete set would thus require a hefty $80 investment.

Adding insult to injury, a premium event pass costing 1,100 COD Points ($10) is also available, offering additional cosmetics, most notably Splinter, which is only obtainable through this purchase. The free track offers some cosmetics, including two Foot Clan soldier skins.
The crossover predominantly features cosmetic items, having no impact on gameplay. Many players argue that ignoring the crossover is a viable option, leaving the high-spending players to indulge. However, the community's criticism is focused on the high cost of these cosmetics, especially given the introduction of a second premium event pass, suggesting a monetization model akin to free-to-play titles like Fortnite.

Reddit user II_JangoFett_II voiced the common sentiment, highlighting the potential $80+ cost for the turtles and the additional $10+ for the event pass. Other players echoed this frustration, expressing concern about the potential for future seasonal event passes and lamenting the loss of previously free event rewards. One player humorously pointed out the incongruity of the Turtles' non-weapon-based combat style with the game's mechanics.
Black Ops 6's monetization strategy extends beyond this crossover. Each season includes a battle pass (1,100 COD Points/$9.99), a premium BlackCell version ($29.99), and a constant stream of purchasable cosmetics. The TMNT crossover's premium event pass adds another layer to this already extensive system.
Players are expressing their discontent with the cumulative cost of the game itself, the battle pass/BlackCell, and now the additional event passes. Many believe that the current monetization model necessitates a shift to a free-to-play model for the multiplayer component.
Activision's aggressive monetization isn't new, but the introduction of premium event passes has pushed some players to their breaking point. The standardized monetization across the $70 Black Ops 6 and the free-to-play Warzone is a point of contention, as practices acceptable for a free-to-play title are deemed unacceptable for a full-priced game.
The calls for Black Ops 6 Multiplayer to go free-to-play are a direct response to this escalating monetization, blurring the lines between premium and free-to-play experiences. Despite this criticism, Black Ops 6's immense success—being the biggest Call of Duty launch ever and setting new records—clearly demonstrates its continued profitability for Activision and Microsoft.